The Early Access Road Map.

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Author

Gen’l,

Grand Tactician: The Civil War (1861-1865) will launch in Early Access on Steam on Aug 21, 2020. Early Access means the game is not yet in its final, intended form. Instead, we want to improve it further before calling it “ready”. By purchasing the Early Access version (for a discounted price), the player can already play the game, but for a more complete and polished experience, it is recommended to wait for the full release. If you’re marching with us with the Early Access release, the going will not be smooth and there will be many hardships along the way. But, instead of turning back when facing adversity, the march will continue until the final victory – the full release of the game – is achieved!

During the Early Access period, we will follow the Road Map shown above. The Road Map steps are not in order of priority, but represent the order in which the missing features and content are finished. We will tackle the bugs and main feature improvements from the start.

During this time the other team members will be adding the content, which did not make it in the Early Access version. This includes, among other things, more commander portraits from Peter, further improvements in the campaign map, game balancing, maps, scenarios, and so on. The main steps on our march to victory, the final release, are listed below:

Load & Save for Battles – Victory Achieved on Nov 20, 2020!
One of the most important and requested features. As the battles take a long time to play, it is only fair that the player can save the progress to continue playing later. This feature has been added to the game along with unlimited saving for campaigns.

Map Pack #1 – Victory Achieved on Dec 23, 2020!
This package includes 10 new historical battlefields, that are available for fighting battles during the campaign. Included are maps of Cumberland Gap, Honey Springs, Honey Hill, Winchester, New Market, Carnifex Ferry, Mine Creek, Champion Hill, Fort Stevens and Olustee. Olustee also came with a historic battle. For more info, See here.

1864 Campaign:
The late war campaign scenario will start in May, 1864. Union armies are preparing to launch decisive campaigns to defeat the Confederate armies. Union commanding general Ulysses S. Grant is leading armies in the East to invade Virginia, to defeat Lee’s famed Army of the Northern Virginia, while his trusted lieutenant William Tecumseh Sherman is to move with his armies to defeat Johnston and take Atlanta, Georgia. The odds are heavily favoring the Union, but with the presidential elections closing, severe setbacks in Lincoln’s war effort may demoralize the people. If Lincoln is not re-elected, the Confederacy has a chance to enter peace negotiations, eventually preventing the nation from being overran by the northern armies. The campaign will also include new historic battles – from which Olustee and Wilderness are already added in.

Tutorial Videos:
As the game is very complex, it can be easy to lose oneself in all the details and different functionalities. We have started adding tutorial videos, produced by the one and only History Guy Gaming! First videos can already be found in the game, and more will follow.

Find the tutorial videos also on YouTube, here:

Tutorial Video Playlist.

Map Pack #2:
This package will include a number of maps that will be randomly picked when fighting in regions where historical battle maps are not present. The functionality of the feature is already in, tested and it works, but the number of maps will be expanded to allow more diverse battle fields across the continent.

Campaign AI & Balancing:
This work is already underway, with each patch in beta also addressing these issues, but we are determined to improve the campaign AI and campaign experience a lot further. The campaign is what our game is all about, and we really want to make it the best we can!

After the Early Access release, we will keep the players and followers up to date about our progress by updating the Road Map. After the final step, the march will be over, and the final version of the game released. We welcome you to join us on this march! With the updating Road Map it should be easy to see the progress!

Cheers,

The Grand Tactician Team

Comments

  1. If someone has suggestions for possible future additions, can we suggest them?

    For example, I wanted to suggest the addition of historical Civil-War submarines for both the Union and the Confederation (Alligator; Intelligent Whale; Pioneer; Hunley).

  2. Development Road map looks good, I hope you sail through the development smoothly.

  3. I think we’re all ready for a long march, Generals. The men are beyond eager and I personally can’t contain my excitement.

  4. (Author)

    Andrea,

    Yes, suggestions can be made – preferably in the Steam forum of the game. We also already got a very long list of stuff we hope to add to the game after the full release.

  5. Certainly hope the save and reload works……I would think that would be #1 😀

  6. (Author)

    Rick,

    It is #1 priority, but the implementation will take more time than creation of the maps/scenarios. The work happens simultaneously.

  7. I’m looking for to the early access later this month. As well as more maps. One thing I’m really interested to see are how forts will work, as well as fort battles for both naval sieges and coastal fort sieges(similar to fort Wagner) if you guys ever need some help for anything civil war related to North Carolina I used to work with the historical society for a lot of the smaller engagements and bentonville.

  8. Obviously multi-player would be great. Any chance of that happening later?

  9. In non-historical tactical battles, will the battle maps correspond to the strategic map? So, if the opposing armies are in, say, western North Carolina will the battlefield be mountainous or will it just be a randomly generated map?

  10. Having more politics (like the old DOS game No Greater glory) would make it more different from the competition. The war was actually won at the ballot box not in the field, even Lee was aware of that he was a keen follower of New York stock and gold prices. Even in the South there was opposition from unionists, governors and generals. One feature could be loyalty ratings and party affiliations for commanders, so same party commanders get along better, another could be policy availability and success would depend on political support levels (and policies would also impact support, maybe in unpredictable ways, depending on the stage of the war and other factors).

  11. I’d love to see the uniforms that you pick when creating an army on the battlefield. That would add a lot of visual effects.

  12. Any plans to make this available to MAC?

  13. Is it possible for colonel to be promoted to bg if they proform valiant act thru out the campaign?

  14. (Author)

    Duane,

    We will add a number of sets for non-historical battle fields, which can be randomly picked in case the battle is initiated outside a historical field. These will be picked from a list and will not represent the actual terrain.

  15. (Author)

    Robert,

    It would, let’s see if we can manage that at some point!

  16. (Author)

    Josh,

    Not yet, but we will see about MAC version after the full release.

  17. (Author)

    Stickaless,

    Yes, but this happens automatically.

  18. Hello
    I wanted to point out an error on the map.
    I may be wrong, but the West Point is not in the middle of the peninsula, but at the very end of the “York River”
    as indicated on this old map, with a small branch of the railroad to the port.
    https://en.wikipedia.org/wiki/Overland_Campaign#/media/File:ATLAS_OR_SOUTHEASTERN_VIRGINIA_MAP.jpg

    I also wanted to ask if you have an important “Fort Hudson” on your map?

    And don’t you think that these crossings through the York and Rapahanok rivers are a big cheating for the North !?
    Any fool would use them and end up under Richmond bypassing the army !!
    this completely deprives the “peninsula campaign” of any sense !!

  19. It seems like historical accuracy is an important part of Grand Tactician.

    I have not seen discussion of the impact of enslaved people’s desertion from their captivity on the war in any preview of the game.

    Does the dev team hold the work of JM McPherson, Ira Berlin, Herbert Aptheker and others on this question in high regard?

    This article summarizes the historical argument:
    https://www.abolitionseminar.org/who-freed-the-slaves/

  20. (Author)

    Brendan,

    McPherson’s book Battle Cry of Freedom is one of the books that inspired this project, among with Ken Burns’ documentary. As of now, there is no desertion of slaves modeled in the game, except via the underground railroad.

  21. On closer thought one might also say the war was won at Shiloh, but Goodwin’s Lincoln book is a good source on northern politics if you would ever need one (and Day of the Confederacy on the southern POW, though maybe somewhat outdated).

  22. Will the game eventually be available in other versions for the computer, for example for the iPad?

  23. (Author)

    Robert Fix,

    We will take a look at the possibility of other than PC version(s) after the Early Access period is over. But already I can say iPad is out of the question as the game requires a lot more calculation power.

  24. When approximately do u think that the full version would be released?

  25. (Author)

    Richard,

    We’re hoping to get it ready during this year. But there are many moving parts still in play, so cannot promise anything, yet.

  26. Am curious about the game size memory wise and how much Early Access is at the moment and how much the full version will be.

  27. I love that you allow for battles to take place in locations other than historical locations, but why is it randomized? The United States is geographically well understood and surveyed, why can’t real data be used to create battle maps? And if I battle in a location that I know, should I not expect for this location to be modeled appropriately instead of randomly? This also adds uncertainty into the repeatability of campaigns. The real Civil War generals campaigned understanding terrain (to varying degrees). Even if certain details were masked based on perspective (ie a Northern General may not understand the terrain in the Southern rear), there was very real calculus as to when/how to resist assault based on foreknowledge of the land.

  28. Id really love to see a strong diplomacy feature that allows the player to manage relations with European powers. Maybe have a system that even allows for the UK or France to intervine if certain conditions are met by either side. It would may become a driving factor in game play.

    Generally it would be great alternative roads to victory / defeat such as a slave rebellion, losing Presidential races, loss of public will and so on. It would greatly diversify the road to victory

  29. (Author)

    Micah,

    Currently the game size is some 10 GB. There are big video files, for example. There will be more maps in the full version and the size will increase a bit.

  30. (Author)

    Brian,

    unfortunately a map generator of this accuracy is impossible – especially if going back in time to 19th century. At least it is for our team =)

  31. (Author)

    Justin,

    You can lose the presidential elections and European powers can already intervene.

  32. Okay…is it necessary for the videos?

  33. Maybe having unpredictable results is not a good idea in a game, but having the AI automanage overall campaign aspects seems to somehow make that part more trivial. Perhaps a better idea could be a war cabinet minigame where the overall policies are decided, which the AI then implements (like in some Koei games). Perhaps there could also be a minigame for the military goals with the commanders (and capturing those goals give bigger rewards). Though probably getting the game working at all is now a priority, maybe an idea for a DLC.

  34. First I would like to start off by saying this is a wonderful game, I am very impressed and it already is one of the best Civil War game’s I have played.
    I am currently playing the different campaigns and have noticed the following issues, there seems that sometimes a battle gets into a loop and just goes crazy resulting in a crash, I also randomly loose all the controls just looking at the map as an observer (restart fixes this one), on a couple occasions my opponents just ignore me walking on threw my armies and I am unable to engage.
    Things I would love to see, the experience gained from auto battle is not equal to manual engagement, increasing travel time going across the southern states in hours is not realistic, realistic movement such as stopping or slowing at night or weather, battle fatigue having a unit ready to move and fight again right after a battle is not realistic, wounded and replacements should require time to return to battle readiness, picketers for defensive action and protecting the flanks, finally allow us to change hat color and leggings also if possible add the different hats.

  35. First of all, the game is great. I have been waiting for a game like this to come around. I can’t wait for the game to be in its final release.

    A few things that I have noticed that might be a cool thing if they work on to make the game a little bit easier for the player.

    1. Managing the link status and movements of units linked to an Army HQ. Example, when you move the HQ of the Army of the Potomac, the Corps also move and attempt to converge at the location of the Army HQ.

    2. Have the numbering of the Corps be sequential, so the 1st Corp is only in one army. So you do not have like six 1st Corp.

    3. Have the ability to create independent divisions within an army without having to create a Corps first.

    4. Also, when looking at an organization in the military screen, it would be helpful to see its current location. At least in which state its highest HQ is located in.

    5. When recruiting an Artillery battery, it would be helpful to be able to select which kind of guns are to be assigned to the battery.Maybe the same thing to the infantry and cavalry units as well.

  36. How do you promote commanders, also I can’t assign certain commanders such as Lee and Longstreet even though he is available in the officers screen. Please help

  37. (Author)

    Jay,

    Commanders are automatically promoted according to position you put them in. So if a captain is put in command of a brigade (like was very usually the case with West Pointers), he will be promoted to Brigadier.

    You can assign commanders in the management panel by selecting the unit, and then next to the commander portrait you have button “REPLACE”. This allows you to select a different (suitable) commander from the list.

  38. Really excited about this game! With purchase of early access, do we get access to the full version? Or is that a new purchase after it’s release?

  39. (Author)

    BK,

    When the game is released, the EA version is automatically updated to full version and there is no additional costs to it.

  40. Great game so far, but a few things that are confusing and a bit frustrating so far -

    1. Moving units seems to take multiple tries to get them to not move in circles at their destination. Only a perfectly straight and gentle mouse click gets them to their destination without making unnecessary movements.
    2. When making sweeping flanking movements with cavalry in battle, they continuously say they are being flanked (with no one but units ahead) and try and fall back.
    3. The fall back functionality drives me bonkers as it seems they intentionally allow themselves to get hit by devastating fire.
    4. Are sieges completely automated? Or is there anything that can be done to set these up beyond sending a unit to a fort? A 10k army had only a 56% chance of victory against a 120 man fort and hasn’t been resolved in a few game days. Not sure what’s going on.
    5. This must be just a big, but I’ve had a few units completely disappear while marching or sailing and end up elsewhere on the map. Like multiple states away.

    Love the concept and looking forward to seeing the final game.

  41. (Author)

    BK,

    Thanks for the comments! In case you are having issues with the game controls, please e-mail us with detailed description of the issue you are facing, and preferably with screenshots. We’ll take a look and give you hints.

    For example in case of fall back, the unit is ordered to move back slowly, while engaging. If you want them quickly out of the harm’s way, use the retreat -quick order.

  42. When setting up fleets, I see ships in harbors. However, I cannot find a way to add those ships to an existing or new fleet. It would be nice to be able to have completed ships added to or transferred between fleets and/or harbors.

    Also, it would be nice to know in which harbor a ship is located.

  43. (Author)

    Michael,

    To move ships from fleet to port or another fleet, you need to click and drag the small ship image to the down pointing arrow next to the fleet name (or port).

    Ships are not located in any port, actually. They are in an invisible pool to reduce tracking of single entities (performance).

  44. I getting the hang of the tachnical map, but am having problems getting artillery to fire on a unit. I seems like I get the target icon, but nothing happens when I right click on the target. This also applies to infantry units. Movement is good. Still in the early parts of the campaign.

    In the campaign game, I have noticed that opposing armies march right past each other rather than engage a lot. Is there a way to issue a command to an army to engage or even pursue an opposing army.

    In the

  45. Author, thanks for the response on the ships. I was able to drag them from Harbor to Fleet as long as the Fleet was already established. However, it would be helpful to show the ship on the fleet page once I drag it there so that we will know that the transfer is successful. If you wanted to add a delay for the ship to transit from the harbor to the Fleet that would be good also.

  46. (Author)

    Michael,

    The ships are shown in the fleet as they are moved there. There is a delay when moving ships from port to fleet. See the tooltip in the ships, it shows “ETA XX days”.

  47. Got the ships working. Thanks for the help. Looking forward to more maps. Although, I am just about an expert on fighting the Battle of Bull Run.

    On the Campaign screen, it seems that armies get close to each other, but do not attack even when my army is in an offensive mode. Is there away to force and engagement.

  48. I am having a great time playing as the Union, but have a couple of bugs you may want to review.

    1. I had a river fleet around Richmond that needed to go back to port, rather than going back Norfolk, it went to DC and it went overland rather thru the bay.
    2. As the union, Fort Monroe and Fort Morgan with occupied with union troops and cannon, but Confederate ships passed by without the Forts firing any shots. When I tired to bring ships to relive Fort Sumter, the Confederate forts fired on my ships. It seems the Union forts are not setup to fire automatically on enemy ships, yet.
    3. I have tried a few times to target enemy fleets at sea, but most of the time fleets pass right over each other without engaging. This is true whether or not the fleet is in movement, blockage or patrol mode.
    4. As the Union player, I am able to build armies with available recruits and arm them with available weapons without much concern about cost at the moment. I assume that will not be case in the future. Although, it is fun not have that restriction. Maybe you could make that an option in the future.

    Even with the few bugs, I am excited about the game and really enjoy playing it.

    Thanks

  49. (Author)

    Michael,

    Thanks for the feedback! We keep improving the game constantly, taking into account the feedback from you guys!

  50. Apparently, you added a new patch which looks like it should be good except that saved campaign games and continuing games have problems loading. It loads to 99% phase and then it freezes and I have to ctrl-alt-delete to close the game. Please fix. I enjoy playing the game and would like to see the new updates.

  51. I am loving the game and the dedication the Dev team and the entire team are putting into grand tactician.
    I am constantly updating on the steam community, littlejack, my comments, observations and overall congrats.

    I restart my spring 1861 campaign with each patch release and each time improvement are noticeable.
    Thanks

  52. Firstly thank you for the game, it is fantastic. If I could make a suggestion, presently the finance systme doesnt seem to make sense or work, with regardless of expenditure, available money seems to increase and increase, I hope a fully functioning system will be in place for final release. Additionally the weapons upgrading system seems to be pointless, I would suggest a simpler numbers and costs system, for example 24,000 Enfield available for import, each brigade equipped reduced this, this would make the brigade’s seem more valuable during a fight and the horror would be felt as you see them overrun. Additionally presently I feel the biggest bug bare is the tracking, with unites spreading out all over the map and taking strange over complicated routes when not needed. anyway I am sure you guys are fast at it, keep it up, you are the reason I LOVE PC gaming :)

  53. (Author)

    Nathan,

    Thank you for the feedback! Notice with the available funds that the Government will issue loans automatically if running out of money. This may hurt your credit rating in the long run. Also if you choose certain Funding-branch policies you will receive funds. See the tooltips.

    Weapon upgrades will be further worked on, we’re not yet completely happy with the system.

  54. Hi I need more industry information! I know one of the aims was not to micro manage, but I do max subsidies on industry and the computer randomly builds stuff- I then decide I wantr better guns and I just get them and sometimes the option is not available (as I think I have used up a reserve of them) and then it comes back. I cant tell what my limits are, how many I have in stock – where do captured guns and rifles go what effect do they have.
    If I recruit say 10 artillery units one in each state at the same time they all start as 6pdr but I can upgrade them all to 12pdr what difference does this make to my economy, do I have a massive stockpile of 6pdrs some where?!

    How many horses do I Have where are they does this make a difference to recruit time? speaking of this it would be good for the options selected to have a recruit time estimate, basically if I recruit this unit to this army it will have an eta of 10 days but if I choose units from another state that will be quicker/slower, if you want these rifles it will be x extra time etc.

    Forts some seem to have garrisons others dont some level up can I recruit extra men for some forts without recruiting 3000! – does siege train give them an advantage in defence as they have more bigger guns? or does it confer them with a positive yet useless bonus vs forts?

  55. (Author)

    Hi Alex!

    Some answers,
    Weapons: check the number of weapons in trade panel. The weapons in stock and in depots is listed there. Weapon types you don’t have available at the moment are not shown with certain filter settings when upgrading weapons. More weapons come available with time, depending on your industrial capacity and imports, according to available techs (via industry & diplomacy policies). This aspect will be much improved in next version (0.8101+).

    Same with horses, you can see the amount of horses available in trade panel.

    The estimated time when recruiting is not shown, but it will be shown as soon as the unit is recruited, in the tooltip for the unit (“ETA: XX days”). The time increases with distance.

    Forts: all forts have a small default garrison. When adding more garrison, there are no other recruitment options than the units like for field armies. If you want less men in forts, recruiting artillery could be an option.

    Fort garrison perks: siege trains will not make forts fight more effectively. It’s only useful for fighting vs. forts. Forts having perks in general is something we should remove.

  56. Thanks thats useful, I do like this game, and i do like stats!

  57. I continue to enjoy playing this game since I purchased it in Aug. Among the latest patch updates I really like the ability to save a battle, the weapons updates, and the uniform updates. Going forward I’m interested in knowing the following:
    1) Instead of equipping an individual brigade provide an option to re-equip a division or corps (assuming you have enough available weapons).
    2) More work on making the industry, import/export have more meaning. Can the government put out a call for the specific manufacture of Arms and let the AI industry respond?
    3) When raising new units, the AI assigns a commander automatically. Those commanders should come from the state they are raised in. For example, it’s not historical to have brigade recruited in North Carolina to have a commander from Texas. Maybe only a 5% chance of a commander coming from a border state or an enemy state to give some randomness (and “defectors”).

    I love the game, I love the development team’s approach. Looking forward to continued play and improvements.

    Merry Christmas,
    Shane

  58. I have enjoyed playing the game so far and appreciate the additional changes and tutorials. However, I am not able to build forts, depots, nor telegraphs in the Spring 1861 Campaign game. Is this feature still coming? I am able to get the mouse arrow for building, but nothing happens except it is really hard to get rid of it.

  59. (Author)

    Michael,

    Thanks for the feedback and ideas. Regarding 3) you’re right, and this is a bug currently. Volunteer/political officers should be assigned only to units raised in their home state.

  60. (Author)

    Michael J.

    Building is possible, but the construction must be placed within the army’s combat radius (inner circle) and on relatively even terrain – and in case of telegraph stations, also within range to another telegraph station. To get rid of the building cursor, click on the same button again (for example construct-telegraph).

    There are still some bugs with telegraph construction, but we’re working on them.

  61. Bug alert. First off Great Game. So much detail its Awesome. I was playing the south 1861 campaign. In May 1861 in Chapter 2 The Union sends down a fleet called “Home Fleet” of 11 ship with 111 guns to Charleston harbor South Carolina. They attack the northern Most Fort of Charleston Harbor. Monroe I think was its original name (I renamed it “Charleston HBR Nth Fort”) during the battle the Union Fleet sailed right up to the port going past fort Sumter. Fort Sumter never fired a shot. Also the Charleston harbor Nth Ft aka Ft Monroe eventually disabled the Union ships and they starting following the coast line back North. Well while doing that they went past multiple Forts in North Carolina and VA. They were with in Artillery range and the forts never fired on them. I also confronted them with one of my fleets like right next to each other Prepare to board close and it would not fire on them. Seems by my estimation they should have definitely been sunk.

  62. Though I have already purchased the game Grand Tactician – The Civil War these are recommendations that I would like to make for important later on improvements for Grand Tactician – The Civil War:
    1) VERY IMPORTANT – Please eventually extend the campaign map out to include all of the United States including the entire Pacific Coast line because it was the plan of the Confederacy to eventually include the entire US Pacific Coast as part of the Confederacy. I would absolutely love to be able to recreate the Conferate invasion into both Arizona / New Mexico / Colorado. I would love to see the Confederacy to have the ability to eventually be able to invade the state of California – that would be super cool. It is my understanding that there were in fact minor Confederate sympathies in the state of California during the start of the American Civil War. Also there was an important California Union contingent that was dispatched to the east during that war. There were critical gold and silver mines out west that were operated during that war.
    2) Please include as much of the nation of Mexico into the Campaign map as you are able to because it would be interesting to give the Confederacy the opportunity to involve itself into a campaign to assist the French in their plan to annex Mexico (as part of a plan ot include the French to involve itself in the American Civil War too)
    3) Please allow either the Confederate player or the AI the opportunity to represent French interests during a serious campaign to invade and subjugate Mexico whether the French may either win or lose in that effort (historically France was defeated in that effort).
    4) Please historically represent the entirety of all of the American Indian nations in North America as you are able to especially their complete tribal capabilities and representations including their military abilities and inclinations and loyalties to both their cause and also the Union and Confederate causes as well.
    5) Please allow for the human player to be able to have a greater ability to improve the chances of either French or British (or both) AI or human player directed involvement in the American Civil War. To this end also include the inclusion as much of Canada into the Campaign map as you are able to along with the inclusion of both Canadian and British military units in both Canada and the Bahamas. Please allow the Confederacy the ability to also possibly invade Cuba. Please also represent the inclusion of Spanish military during their landings in Veracruz Mexico. It is my understanding that the Russian Navy played at least a minor role in influencing the outcome of the American Civil War. This way we can get more of an International scope view and feel of the American Civil War.
    7) Please allow the Confederate player an improved ability to be able to create African American (colored) units for Confederate support service in the American Civil War though it would involve their emancipation and the eventual removal of slavery in the Southern States.
    8) A very nice what if would be to allow the Confederacy to have the wisdom of NOT attacking Fort Sumter off of Charleston, SC and to thus allow the Confederacy to have some time to mature as a nation before the start of an eventual American Civil War (even if only for a few months whereas the chances for war increase as time goes on).
    9) Allow both players a greater ability to influence the creation of new industry in their nations during the war.
    10) Create some new maps that will allow the representation of potential battlefield areas in both Mexico and the western US / mountain & wilderness areas in both the East and the West (Colorado Rockies and Appalachian Mountains for instance) during the time of the American Civil War. It would be nice to see urban battlefield map representions of New Orleans / Washington DC / Atlanta / New York City / Pittsbury / Nashville / Memphis / Richmond, Saint Louis, etc.
    11) Establish a better representation of American Civil War guerilla warfare operations, i.e Confederate bushwackers and Quantrills Raiders and Mosby’s Raiders for instance to go along with various raiding Plains Indians nations into both Confederate and Union areas (along with the raiding operations of various lower level more recognized Union and Confederate cavary raiders – Stuart / Nathan Bedford Forrest and Union Stoneman
    s Calvary, etc). Allow both the Confederacy and the Union the ability to create from scratch lower level calvary raider units.
    Thank you so very much for your potential consideration of these ideas for eventual later on improvements of the game! Then you really would have the very greatest American Civil War game of all time.

    Billy Martin “Marty” Bilich / Greywolf

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