Articles
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Command and Control.
In GT2, in the reworked battle layer, we’ve adjusted the command and control logic a bit to allow further tactical flexibility in the gameplay.
Posted · Author iv
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Combat Systems Pt.2.
This is the 4th blog in our new series, which discusses developing our updated engine that will power the next title in the Grand Tactician-series.
Posted · Author iv
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Combat Systems Pt.1.
This is the 3rd blog in our new series, which discusses developing our updated engine that will power the next title in the Grand Tactician-series.
Posted · Author iv
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New Unit System.
This is the 2nd blog in our new series, which discusses developing our updated engine that will power the next title in the Grand Tactician-series.
Posted · Author iv
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Unlimited Battlefields.
Reconstructing Grand Tactician battle layer, part I: battlefield generator.
Posted · Author iv