Articles

  • In GT2, in the reworked battle layer, we’ve adjusted the command and control logic a bit to allow further tactical flexibility in the gameplay.

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  • This is the 4th blog in our new series, which discusses developing our updated engine that will power the next title in the Grand Tactician-series.

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  • This is the 3rd blog in our new series, which discusses developing our updated engine that will power the next title in the Grand Tactician-series.

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  • This is the 2nd blog in our new series, which discusses developing our updated engine that will power the next title in the Grand Tactician-series.

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  • Reconstructing Grand Tactician battle layer, part I: battlefield generator.

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