Articles

  • While news have been scarce during the summer, the Grand Tactician -team has been pushing full steam ahead on multiple fronts.

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  • One of the most important things the player will be doing, is army management: from recruiting troops to appointing commanders to lead them, and to organizing the troops into units and effective armies. Grand Tactician: The Civil War (1861-1865) also allows a number of ways for the player to customize the units he commands.

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  • The beautiful maps have drawn a lot of attention from followers of the project. To-day we discuss shortly the steps that are required in creating one of these maps, from research to drawing table, all the way to the game. We also take a quick look at how the map has evolved from a concept to what it is to-day.

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  • When telling the story of the American Civil War, one cannot ignore economy. From Scott’s Great Snake to King Cotton, and from making Georgia howl to burning down the Shenandoah Valley, the war saw the importance of economy as a weapon of war, and as a target. In the end, the northern armies were victorious, but not before the southern economy had collapsed, making it impossible to resist.

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  • Grand Tactician: The Civil War (1861-1865) has been developed from the start with a real-time strategic campaign in mind. The aim of the game is not only to fight battles or to win the war as either side, but the tell the story of the Civil War. And in the heart of the campaign is of course the campaign map. The campaign map spans from Rio Grande to Maine and Dakota Territory to the Bahamas, so there’s plenty of room to plan and execute maneuvers with your armies and fleets. But there’s more to the map than meets the eye.

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