Articles

  • Grand Tactician: The Civil War (1861-1865) has been developed from the start with a real-time strategic campaign in mind. The aim of the game is not only to fight battles or to win the war as either side, but the tell the story of the Civil War. And in the heart of the campaign is of course the campaign map. The campaign map spans from Rio Grande to Maine and Dakota Territory to the Bahamas, so there’s plenty of room to plan and execute maneuvers with your armies and fleets. But there’s more to the map than meets the eye.

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  • When planning your strategy in Grand Tactician: The Civil War (1861-1865) grand campaign, armies are not your only military tools. Fleets, from the brown-water navy to blockading squadrons to transport fleets, will play an important role during the war. The Civil War saw great changes in naval technology and warfare, from sailing ships to mainly steam-powered warships, from wooden design to ironclads. Will Scott’s Great Snake be able to strangle the South, or will you see rebel ironclads crawl up the Potomac to bombard the Union capital?

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  • To-day’s Engineers Corps Log is all about visual presentation. We┬┤ll take a look at where we are now, and what to expect in the future.

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  • When fighting the battles in Grand Tactician: The Civil War (1861-1865), you will face an enemy ran by a multi-layer AI opponent. In to-day’s Engineer Corps logbook entry we’ll talk a bit about the AI, which you as the player can also utilize.

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  • When playing the battles in Grand Tactician: The Civil War (1861-1865), even though the game pace is not hectic, the player will not be able to follow every single corner of the action. To help, the game offers a collection of papers to inform about important development in the front, or to give an overview of the situation and status of the troops. Wasel, our paper, map and typography specialist, &c. is the man behind the historically inspired papers you will see in the game.

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