The main character in Grand Tactician: The Civil War (1861-1865) is the War itself. To make the War come to life for the players of the game, the game features cutscene videos with epic reenactment footage from Richmond, VA based LionHeart FilmWorks and a soundtrack created just for the game by Wasel and the Weasels. With these tools, among others, we wish to create an atmosphere true to the period.
In Their Words.
The campaign will have multiple starting dates, with the earliest one being set before the secession of the southern states. The pre-war scenario allows player to choose political guidelines that will effect how the United States looks like when the war erupts. For example, the South could try to industrialize or hail King Cotton like was done historically. The chosen policies will also effect the border states and diplomatic relations with Europe. The later scenarios will allow jumping off from a historical situation, from where the War will develop according to choices made by the player and the campaign AI of the enemy.
The War is divided into Chapters, each with their own objectives and possibilities for the Union and the Confederacy. Thinking again about the South, for example, during early war it could be possible to have the European superpowers intervene offering substantial military potential in the fight for independence. And later in the war, even if the fighting focuses on survival, it could be possible to demoralize the Union population by inflicting unbearable casualties, grinding the northern advance to a halt.
Each Chapter will start with with a video, telling the story. The above example is from Chapter II, named The Demon of War, where fighting has just erupted and the next step will be a major confrontation between the inexperienced volunteer armies. The videos are produced by our in-house director and editor Matti Veekamo, featuring epic Civil War reenactment footage from LionHeart FilmWorks, and music from the game’s soundtrack recorded by Wasel and the Weasels.
Writing the videos, I wanted them to give voice to the people that lived and fought during the war. In this we got great help from our friend and author Jonathan R. Allen, whose work 501 Civil War Quotes and Notes: Learn Civil War History From The Words Of Those Who Lived It And Made It we were allowed to use in the making of the game.
And as the war progresses, the atmosphere changes as well. From the fervor before the first major engagements, to the realization that the war would not be over by Christmas, to the shock of the new industrial war becoming total war.
Gen’l. Ilja Varha,
Chief Designer, Video Writer, &c.