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27th JULY 2018, Special Dispatch.
Steam powers the industries, the trains that carry our troops and their supplies to the battlefields across America, ships like the new ironclads. And now Steam powers also Grand Tactician: The Civil War (1861-1865).
On our Steam page you can add the game to your wishlist, and join the discussion on the forums - as well as later see the countdown to release. The Grand Tactician Engineer Corps will join the conversation to answer your questions.
You can find the page by following this link: Grand Tactician Steam Page.
MOVING PICTURES PRESENTED.
How the Battle-Field Looks and Sounds.
21st JULY 2018. Our readers have the unique possibility to follow our reporters to see and hear the battle-field of Grand Tactician from two different angles. The first game play footage has been released as the federal troops prepare to ford the Bull Run. In the first release in a series of Making of Grand Tactician, musician and reenactment infantry bugler of the Volunteer Engineer Brigade, Alan Tolbert, discusses all things Bugle.
The Grand Herald will continue to expound the activities that take place beyond the watchful eyes of our readers! See more at: Grand Tactician YouTube Page.
The Civil War Brought to Life.
Grand Tactician Partners with LionHeart FilmWorks.
3rd MAY 2018. Grand Tactician has proudly partnered with a company in the United States — LionHeart FilmWorks — to provide amazing Civil War re-enactment and combat footage that they are integrating into the game, adding an even greater level of authenticity in bringing the story Civil War to life!
Readers may see for themselves by visiting:
Recordings of an Original Soundtrack Underway.
3rd MAY 2018. Grand Tactician are happy to announce of teaming up With Wasel Arar and his Corps of Old Time and field musicians to produce an original soundtrack for Grand Tactician: The Civil War (1861-1865)! Included will be most favorite classics such as “Battle Cry of Freedom” and “Bonnie Blue Flag”. Also included is music to raise spirits in the battlefield performed by a band of drummers and fifers!
When fighting the battles in Grand Tactician: The Civil War (1861-1865), you will face an enemy ran by a multi-layer AI opponent. In Engineer Corps logbook entry for to-day we will talk a bit about the AI, which you, as the player, can also utilize.
When playing the battles in Grand Tactician: The Civil War (1861-1865), even though the game pace is not hectic, the player will not be able to follow every single corner of the action. To help, the game offers a collection of papers to inform about important development in the front, or to give an overview of the situation and status of the troops.
In Grand Tactician: The Civil War (1861-1865) battles can take multiple days. When the sun goes down and the fighting ceases, both sides will continue furiously to prepare for the coming day. How the multi-day battles will work is explained in more detail in the latest log entry.
To capture the atmosphere of a Civil War battle, sound plays a big part, from the roar of musketry and low booming of cannons in the distance, to bugle signals cutting through the noise. To bring the battle-field to life, in Grand Tactician: The Civil War (1861-1865) we are using a wide variety of sounds and music, that was heard on the 19th century battle field.
With the deterioration of relations between the southern and northern states, the Union seems to be heading towards a full blown civil war. On both sides, Grand Tacticians are soon needed to take command of the opposing armies and to lead them to victory.
If the worst should happen, be ready to prepare your nation for war, plan cunning maneuvers, defeat your enemies in the field of battle, and become one of the greatest Grand Tacticians in history!
The development of the game is in full speed by our small, but dedicated detachment of Engineers. Release date to be announced.
Grand Tactician: The Civil War (1861-1865) is a real time strategy game, where you will run your nation, muster, manage and support great armies, and maneuver them to defeat the enemy. Once the opposing armies meet, command your troops to victory in battles fought on historical battlefields.
*The images are from pre-alpha version of Grand Tactician: The Civil War (1861-1865), and everything shown is subject to change during the development.
“Ultimately, despite their incredibly low numbers throughout the war, Army Engineers played a pivotal role in the eastern theater. The Engineer Brigade carried the Army of the Potomac across rivers and streams from the Potomac to the James, laid siege to Confederate fortifications, and designed earthworks that protected the Army during prolonged engagements. To a lesser extent, the engineers developed and deployed reconnaissance measures like hydrogen balloons, from which they could map and survey battlefields. And, when necessary, they served as skirmishers and guarded their bridges in the face of enemy assaults. Around Washington, D.C., engineer officers surveyed, designed, and managed the massive system of defenses to protect Washington from enemy attack. By design, the strong defenses effectively freed up Union forces for offensive maneuvers by rendering unnecessary a massive troop presence around the capital. Those engineers officers not involved with the Defenses of Washington were generally on fortification duty elsewhere, ensuring that America’s borders were well-protected in the event of invasion from Confederate-sympathizing European nations. Finally, other officers took leave from the agency to serve as engineer aids to field armies or to lead troops themselves. Famous names like George Meade, George McClellan, Andrew Humphreys, Robert E. Lee, P.G.T. Beauregard, and Gouverneur Warren were Army Engineers for most of their adult lives. Trained at West Point in engineering and the art of war, they had a tremendous impact on how the American Civil War unfolded.”
— The U.S. Army Corps of Engineers in the American Civil War
Gen'l. Oliver Keppelmüller
Chief of Engineers,
Assistant Chief Designer,
Engineer Corps Paymaster.
"If one doesn't have it in the brain, he will have to have it in the feet!"
Maj. Gen'l. Ilja Varha
Chief Communications Liaison, &c.
“Ilja Varha's our designer,
He takes his whiskey strong.”
Brig. Gen'l. Peter Lebek
Chief War Artist,
Chief of the Bureau of Yards and Docks,
Provost Marshal General.
"A collision at sea can ruin your whole day."
Brevet Brig. Gen'l. Wasel Arar
Chief Communications Designer,
Tintype Coloring Artist,
Chief of Musicians,
Drum Major, &c.
Brevet Brig. Gen’l.
Chaim "Tinjaw" Krause
Assistant inspector general.
Chief of Artillery.
Independent Company of Sappers and Miners.
National Field Music School,
Engineer Corps Historian.