© Oliver Keppelmüller 2017-2018
Developer’s blog
First Annual Report
25th November 2017 by Oliver Keppelmüller
FIRST YEAR OF THE CAMPAIGN
A year has passed since we took the first steps in our new project, "Grand Tactician". During
many sleepless nights and days, where the left hand was babysitting while the right one was
coding, we managed to finish approximately 2/3rds of the battle engine, including some of
most time consuming topics of the game, such as: Terrain generation, formations, moving
functions with pathfinding, the sound engine and first unit animations. Not forgetting
historical research that goes with all of this. Also a few really nice "additional features" have
been added, with some more are on the to-do -list. But more on that later!
Currently we are very busy creating the UI for battles before moving on to the last battle
topics: unit interactions, fog of war, AI and statistics. And in the background, we are also
creating the battlefields to fight on. So far our aim has been a very high level of historical
accuracy and behavior, while also taking care that the game play will not be boring - as can
easily happen with a deep, complex strategy title. Speaking of historical accuracy, have you
ever seen the weight of powder charge play an actual role in a strategy game?
We plan to finish the battle part no later than Q3 2018, after which we are already keen on
implementing the first campaign related concepts. So while battle related functions and
topics have been discussed in these developer’s blogs, the campaign layer will be the main
focus in our game, and that’s where we think we will make the game shine.
In addition to the core team of three working on the game play and functions, with Peter
now officially part of the main line, we are happy to be working together with a talented
lineup of artists and history enthusiasts. Their work includes historically researched art all
the way from fonts to fifes and map graphics to battlefield signals, not forgetting 3D models
or historically inspired soundtrack - recorded live!
So the project is advancing nicely, and if all goes well, we will be able to introduce the
historical era of the first game of our series during Q1-2 next year.
The Grand Tactician team wants to thank you for your support so far and wishes you
pleasant holidays! We will keep on working through December, and will return with more
news from the front in January 2018. Stay tuned!
Oliver
A year has passed since this project went from an idea to reality. Reading a bookshelf of
historical data and research on the subject has been transformed, so far, into roughly
20,000 lines of code, and into game play features and development tools. While our core
team of three is working on the main game play topics, a group of talented artists and
history enthusiasts are helping us bring the era to life.