© Oliver Keppelmüller 2017-2018
 
 
 
  Developer’s blog
 
 
 
 
 
  Design Philosophy
  6th August 2017 by Ilja Varha
 
 
  FROM ART OF WAR TO GAME DESIGN
  I am Ilja Varha, titled game designer in Grand Tactician -project. We came up with the big 
  picture together with Oliver, and now my role is ironing out the details into form that lets 
  Oliver keep his coding going. This means descriptions of concepts, that will eventually build 
  into a coherent game play.
  We are both, Oliver and me, interested in line warfare and strategy games. We are also 
  intrigued by the bigger picture behind the conflicts of this era: the armies meeting in the 
  field of battle was simply the outcome of a lot of planning, many decisions, calculations and 
  even mishaps. Rarely did simple field battles alone decide the outcome of a conflict.
  As a student of military history and art of war, I am fascinated by the military theories 
  trying to describe warfare. The two best known western military theorists are Jomini and 
  von Clausewitz. Their view of warfare in general is greatly influenced by their own 
  experiences in service of, or fighting against, one of the world’s greatest military leaders, 
  Napoleon, or examples set by other great generals, such as Frederick the Great. Their work 
  has since been an important part of the military thinking in west, forming a commonly 
  accepted foundation on which modern theories are usually built on, or tested against. 
  Antoine-Henri Jomini fought for, and against, Napoleon. One of his theories is the 
  superiority of interior lines, as utilized by Napoleon in the battle of Leipzig. In his early life 
  he was working in the world of banking. Same as Oliver. Hmmm…
  The ideas for Grand Tactician game play were born, when examining the work of these 
  theorists, together with historical battles and campaigns of the era. These theories and 
  observations are then translated into game design choices. Many great computer war 
  games do the same, but in our opinion only partially. We feel the strategic layer cannot be 
  slaved to outcome of the battles alone, or battles turned into mere mathematics as a 
  calculated outcome when two great armies meet.
  That would be a simplification in the light of what Clausewitz and Jomini among other 
  theorists described, and how real wars turned out.
  We want to give the player a taste of what the theorists described, as experienced by the 
  real commanders of the time. Game design wise this is no small task, as all wars are 
  different. But we believe that digging into the works of these theorists will help us to create 
  a historical atmosphere, where the nature of warfare is present in the choices the player is 
  challenged with, and in the tools the player uses to achieve his strategic goals. 
  And that is where we hope to deliver something new to the genre of strategy games, as the 
  game will not only be about strategy or tactics alone, or focusing more on the other (like 
  using strategic layer as merely a backdrop for tactical battles), but will combine these 
  levels in a way that can be described in the words of Jomini, as Grand Tactics. 
  Later on, I will describe some of the game design choices in detail. 
  Ilja Varha
 
 
  Frederick the Great of Prussia was, and still is, one of the most inspiring grand tacticians of
  his time. His actions greatly influenced other commanders, and military theorists alike. 
 
 
 
  Warfare during the 17th-19th centuries has been, and still is, a well covered topic in 
  strategy games. There are a lot of great games and series out there, from battlefields of 
  Sid Meier’s Gettysburg to grand strategic point of view in multiple AGEOD titles, from big 
  AAA games like Total War to smaller and more focused titles like Scourge of War, and from 
  turn based board game -style of Pike and Shot to action packed real time combat in 
  Ultimate General. Seems like almost everything is covered, so what drives our small team 
  to create a completely new game? And how will it be different from all the other titles?
  To give you some insight to what Grand Tactician is trying to achieve, Ilja Varha discusses 
  the design philosophy behind the game.