© Oliver Keppelmüller 2017-2018
 
 
 
  Developer’s blog
 
 
 
 
 
  UI Artist at Work
  1st July 2017 by Peter Lebek
 
 
  A QUICK INTRODUCTION
  Hi, my name is Peter and I´m living in a small town in Germany at the edge of the Ruhr 
  Valley. Last year, I joined Oliver and Ilja on the upcoming Grand Tactician title as an artist. 
  My work on the GUI started at the beginning of Q2, 2017. Before The Seven Years War 
  (1756-1763) and Grand Tactician, I was working for many years on a mod called Europa 
  Barbarorum 2 for Total War Medieval 2. While working on many areas of EB2, my main 
  focus was creating units, "skinning", to be precise.
  A "skinner" in EB2 was a person who created textures on blank 3D models, under the strict 
  eye of a historian. So not much has change for me. Hellenes, Illyrians, Iberians and 
  Machimois are the cultures I was mostly working on. Creating a unit was always team work 
  in EB2, and units often shared textures made by multiple people. The examples you see 
  here were mostly done by me.
  After leaving the EB2 team I continued practicing digital painting and training my skills in 
  Photoshop. One day I happened to find Oliver’s game, The Seven Years War, and bought it 
  on the release day. I was very impressed with the work of only one person. I offered my 
  help on the commander pictures. My plan was to create more visual updates for TSYW, but 
  along came Grand Tactician...
  As already mentioned, my current part is to create graphics for the user interface, after the 
  conceptual pre-work was done by Ilja and Oliver. Unlike in TSYW, we are trying to avoid 
  any bigger pomp to allow the player see more of the battlefield and the campaign map. The 
  goal is to create a clean and modern looking GUI, that is easy to understand. I try to keep 
  the visuals "clean" using only a few colours/shapes and some modern-looking transparent 
  backgrounds with minimalistic stylishing. The player will also have the opportunity to show 
  and hide many parts of the UI, according to his own preferences.
  Finally, I hope one day you guys can enjoy the game the same way I enjoy working on it. 
  And now back to work!    
  Peter Lebek
 
 
  Peter’s previous work in the EB2 modding community was “skinning” the 3D models.
 
 
 
  An intuitive User Interface (UI) is important part of any game. As strategy games in 
  particular usually have a wide range of controls and functions, the role of the UI is even 
  greater, so player doesn’t get lost in all those buttons and icons. 
  The goal with Grand Tactician’s UI is to present a compact set of controls, with easy to 
  understand visual presentation and clear graphical design, utilizing common military 
  symbology, among other things. 
  The man tasked to pull this off is our artist, Peter Lebek. Peter is known for his previous 
  work in the Total War modding scene, working on the legendary Europa Barbarorum 2, a 
  total conversion mod for Medieval 2: Total War. Let’s have Peter tell some more:  
  
 
 
 
 
 
  The UI concept is simple, taking advantage of commonly understood illustrations, such
  as military symbols. (NOTE: these are very early pre-alpha, and work in progress.)