© Oliver Keppelmüller 2017-2018
Developer’s blog
Introducing Grand Tactician
1st May 2017 by Oliver Keppelmüller
MORE THAN JUST A SEQUEL
First and foremost we decided not to go for a sequel, but to create the new project from
scratch. The old design and engine of TSYW were such, that there was not much room for
improvement. For example the game engine would have been a major obstacle, as it was
built around DirectX 7.1, and support ceased during the development of the game.
Instead, we decided to build on a new engine, even if this means there will be a lot of
work that has to be re-done, and code to be re-written. Though taking with us the good
features and ideas from TSYW will speed up the process considerably.
From a design point of view, we are creating the new project into a strategy game series,
instead of simply one title. This means the design, when ready, will allow portraying other
wars from the same period with only little work, as everything needed is already in place.
Feedback from players of TSYW has been very useful when coming up with the design
choices for Grand Tactician. We have a good idea about the strengths and weaknesses in
the old design, so we can avoid the same potholes this time around, while further
improving the good bits. This will allow us to take a leap in design and playability, that
would have been impossible if building on the old groundwork.
THE GRAND IDEA BEHIND GRAND TACTICIAN
What has been my main motivator as a strategy game developer, has been the aim to
portray warfare in sufficient depth. This means not only recruiting and moving armies to
fight battles and conquer enemy territories, but to interlace the different factors that
played role in the real wars.
Wars can be won or lost before firing a single shot, and money plays at least as big a role
as the skills of the generals. What we are trying to achieve with Grand Tactician, is a
model of warfare, that works with the same rules as the real war, placing player in
situations faced by the real commanders at the time. Everything should count, from the
strategic decision to go on the offensive, to raising, managing and maneuvering the
armies, all the way down to the actual engagement in the field of battle. Failure or success
on one level should have its consequences on the others.
For us this will be a big task to achieve, but we are confident we got the right ideas to
eventually deliver this ambition into a strategy game, that is like no other.
Work on the first title has been ongoing since late 2016, and we will announce details
about the setting later this year. But before revealing the theater of war for the first title,
we will reveal more information as the project progresses, so stay tuned!
Oliver Keppelmüller
Planning the first steps of a new strategy game at casa Keppelmüller.
Having worked on the strategy game The Seven Years War (1756-1763) for four years, and
learning a great deal about developing a game, now it’s time to take the next step.
I have teamed up with Ilja, whom I met after the release of TSYW. We started our
cooperation in late 2015, working on and improving TSYW, and eventually releasing two
DLCs, of which the latter, Pomeranian War, was co-designed by Ilja. At that time we also
started having ideas about a possible new project.
We sat down in late 2016, reflecting on the experiences and feedback from TSYW, and at
that meeting the general concept for a new strategy game series, later named Grand
Tactician, was born.